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An A–Z Guide to Stunt Scooter Tricks

An A–Z Guide to Stunt Scooter Tricks

To become a professional stunt scooter rider, you need more than just skill. Having the right knowledge is essential too. Welcome to the A-Z guide of stunt scooter tricks, where tricks are listed from beginner to expert levels. If you're new to this, stunt scooterthe basic tricks like bunny hops or fakies are good starting points. If you’re challenging yourself and aiming for expert status, tricks like the backflip no hander could be your goal. Always be aware of your limits and attempt only the tricks you are confident in achieving!


Levels of difficulty: Beginner  ·  Intermediate  ·  Advanced  ·  Expert

A

Acid Drop  BEGINNER–INTERMEDIATE — Dropping off a ledge, step, or ramp lip and landing back on the deck with both wheels touching down simultaneously — often the first drop-in trick riders master.

Airwalk  INTERMEDIATE — While airborne, kicking both feet out in opposite directions and then bringing them back to the deck for landing.

Alley-oop  ADVANCED — An air spin executed backwards out of a ramp, with a 180-degree rotation before landing.

B

Backflip  EXPERT — Rider and scooter perform a full 360-degree backward rotation together in the air. This requires significant height, full dedication, and extensive practice on foam pits or resi ramps beforehand.

Backflip No-hander  EXPERT — A backflip where both hands are removed from the bars and arms are extended to the sides for added style.

Bank Transfer  INTERMEDIATE — Riding straight from one bank or ramp to another without touching the flat ground in between.

Bar Spin  INTERMEDIATE — Letting go of the bars mid-air and spinning them a complete rotation before grabbing them again.

Barrel-roll  ADVANCED — A full sideways 360-degree rotation of both the scooter and rider over one shoulder.

Bean Plant  ADVANCED — Placing one hand on a wall while the other hand and both feet maintain grip on the scooter, typically on a transition ramp.

Benihana  INTERMEDIATE — Removing one foot from the deck mid-air and reaching down to grab it with the hand on the same side.

Boardslide  ADVANCED — Grinding along a rail or ledge with the underside of the deck while facing forward.

Body Varial  INTERMEDIATE — Jumping clear of the deck and spinning the body around while the scooter hangs below, then landing back on it.

Bri-flip  EXPERT — A distinctive flip that combines aspects of a scooter-flip and an X-up — a real test of flip-trick skills.

Bunny Hop  BEGINNER — The fundamental move for nearly everything else on this list. Bend your knees, pull up on the bars, and jump so that both wheels leave the ground together.

Buttercup  EXPERT — A tailwhip followed by a bri-flip and another tailwhip, all completed within a single jump.

C

Cali Slider  INTERMEDIATE — Riding on flat ground while using the heel to slightly lift the tail of the deck and slide.

Can-Can  INTERMEDIATE — Swinging both legs off to one side of the deck mid-air and holding the position before returning them for landing.

Candybar  INTERMEDIATE — Swinging one foot over the handlebars mid-air before returning it to the deck.

Cannonball  ADVANCED — A no-footed grab where both hands hold the deck while the feet are off, in mid-air.

Chairman  INTERMEDIATE — Riding while seated on the handlebars, facing forward, with feet dangling over the front wheel.

Cliffhanger  ADVANCED — A jump where the scooter hangs below the rider's feet mid-air before being brought back under control for landing.

Crooked Grind  ADVANCED — A grind with the tail of the deck angled away from the rail or ledge, so only the nose makes contact.

D

Decade  INTERMEDIATE — Rotating the body around the deck while keeping both hands on the bars.

Disaster  ADVANCED — Rotating 180 degrees to land facing the direction you came from, briefly stalling the deck against the coping before riding away.

Downside Whip  ADVANCED — A tailwhip spun in the opposite direction to the usual, so the deck meets the feet before completing a full rotation.

Double Peg Grind  ADVANCED — Grinding on both the front and back peg on one side of the scooter along a rail or ledge.

E

Egg Plant  ADVANCED — A handplant-style stall on a quarter pipe — going upside down, placing one hand on the ramp or coping while keeping the scooter tucked under the feet, then returning back in.

F

Fakie  BEGINNER — Riding in reverse. It might sound simple, but mastering fakie riding confidently paves the way for numerous spins and trick combinations.

Feeble Grind  ADVANCED — A grind where the front wheel rolls along the top of a rail or ledge as the tail of the deck slides beneath it.

Flair  EXPERT — A backflip with an additional 180-degree spin, landing back onto the ramp.

Foot Jam  ADVANCED — Stopping by jamming the front foot into the front wheel behind the forks, then resuming the ride.

Frontflip  EXPERT — A complete forward rotation of both rider and scooter together in the air.

Fufanu  ADVANCED — A stall facing outwards from a quarter pipe, balanced on the back wheel.

Full-Whip  ADVANCED — Executing a tailwhip and a bar spin simultaneously in the same direction.

G

Grizzly  INTERMEDIATE — Tucking the bars into the waist while lifting one leg away from the deck, keeping the scooter steady underneath — a stylistic trick that becomes easy once balance is achieved.

H

Half-Cab  INTERMEDIATE — Performing a 180-degree spin from riding fakie, landing and continuing to ride forwards.

Hang-5  INTERMEDIATE — Balancing on the deck with one foot while the other foot hangs off the side, riding on the front wheel.

Heelwhip  INTERMEDIATE — The opposite of a tailwhip — flicking the deck around with the heel instead of the toes, spinning it a full 360 degrees before catching it.

Hip Transfer  ADVANCED — Transferring from one ramp to another at an angle where the ramps meet, commonly known as a hip.

I

Icepick  ADVANCED — A grind-style stall balanced on the back peg of the scooter, typically done on a ledge, rail, or ramp coping.

Indy Grab  INTERMEDIATE — Grabbing the deck on the frontside — the side towards which the toes point — while in mid-air.

Invert  EXPERT — Flipping the entire scooter upside down in mid-air, resembling a tabletop but taken further.

J

Japan  ADVANCED — A grab trick inspired by skateboarding — reaching forward to grab the nose of the deck with the front hand while bending the knees to tuck the scooter behind the rider.

K

Krippleflip  EXPERT — One of the rarer, more creative tricks — the scooter flips backwards between the rider's legs with both hands off the bars, then is caught with feet landing back on the deck.

L

Legsweep  INTERMEDIATE — Swinging one leg around the front of the scooter while the other foot remains on the deck, mid-air.

Lookback  ADVANCED — A frontside turndown where the deck is kicked out and the bars are turned so the rider appears to look back into the ramp just before touching down.

M

Manual  BEGINNER — Riding on the back wheel only, with weight shifted towards the tail of the deck — the scooter's version of a wheelie.

Mute Grab  INTERMEDIATE — Grabbing the deck on the backside with the hand opposite the closest foot, while in a tabletop position.

N

Nac-Nac  INTERMEDIATE — Tweaking the deck out to the side while stretching the back foot out behind the rider, in mid-air.

No-Footer  INTERMEDIATE — Both feet come off the deck in mid-air while the rider maintains hold of the bars, before the feet return to the deck for landing.

No-Hander  INTERMEDIATE — Releasing both hands from the bars in mid-air, extending arms to the sides, while both feet remain on the deck.

Nose Grind  ADVANCED — Grinding using solely the front peg along a rail or ledge.

Nothing  EXPERT — Letting go with both hands and feet from the scooter in mid-air, then regaining position before landing.

O

One-Footed Invert  EXPERT — A fully inverted air trick — the scooter flipped upside down above the rider — executed with one foot off the deck for added style and challenge.

Over Grab  ADVANCED — Reaching one hand over the front of the deck to grab it from the opposite side.

P

Pivot  INTERMEDIATE — Raising one wheel off the ground and pivoting around the other to change direction — often the beginning of a 360.

Pogo  ADVANCED — Pulling the bars into the waist, hooking the front leg beneath the deck, and hopping forward on just the rear wheel with the back foot resting on the brake.

Pole-Tap  INTERMEDIATE — Leaping towards a vertical obstacle like a pole so the tail of the deck hits against it in mid-air.

Powerslide  INTERMEDIATE — Sliding the back wheel out while continuing to roll forward on the front wheel.

Q

Quarterpipe Air  BEGINNER–INTERMEDIATE — Riding up and out of the lip of a quarter pipe to become airborne before dropping back in — the base for all other air tricks on a ramp.

R

Rail-Ride  ADVANCED — Gliding along the top of a rail with both wheels, aligned with the rail.

Rewind  ADVANCED — A tailwhip (or heelwhip) kicked in one direction, then caught and redirected the other way mid-spin, so the deck changes direction before landing.

Rock 'n' Roll  ADVANCED — Letting the front wheel hang over the coping of a quarter pipe while the rear wheel remains in the ramp, then riding back down in fakie.

Rodeo Flip  EXPERT — A frontflip combined with a 360-degree spin.

S

Scooter-Flip  ADVANCED — Releasing one bar and flipping the entire scooter forward and backward under the feet.

Smith Grind  ADVANCED — Grinding with the rear wheel on the rail or ledge while the front wheel remains off the edge.

Stalefish Grab  ADVANCED — Reaching the back hand behind the legs to grab the deck near the heels.

Suicide No-Hander  ADVANCED — Taking both hands off the bars without using the steering tube for support between the knees.

Superman  ADVANCED — Both legs fully extend off the rear of the deck while the rider holds the scooter out in front with just their hands — one of the most recognizable big-air style tricks.

T

Table-Top  INTERMEDIATE — Turning the bars and tilting the scooter flat to one side mid-air, like the top of a table.

Tailwhip  INTERMEDIATE — The trick that established the sport — jumping, kicking the deck away with the feet, and letting it rotate a full 360 degrees before catching it and landing.

Toboggan  ADVANCED — Grabbing the back wheel while pointing the front of the scooter down and turning the bars sideways.

Truck Driver  ADVANCED — Executing a bar spin during the rotation of a 360.

Tuck No-Hander  INTERMEDIATE — Tucking the steering tube between the knees and extending both arms out to the sides mid-air.

Turndown  INTERMEDIATE — Kicking the deck out and turning the bars down without crossing the hands.

U

Umbrella Flip  EXPERT — The bars spin like in a bri-flip while the deck is kicked out and flipped up and over the rider's head sideways — a complex flip requiring significant flip-trick experience.

Unturndown  ADVANCED — Similar to a turndown, but the bars remain perpendicular to the deck throughout.

V

No trick names start with V yet — one of the genuine gaps in the scooter trick collection. Nail one and it's yours to name.

W

Wallride  ADVANCED — Approaching a wall from flat ground or a ramp and leaning into it so both wheels roll along the wall's surface, before jumping back off.

Wall Plant  ADVANCED — Planting a foot on a wall while the scooter is airborne beneath the rider.

Whiplash  ADVANCED — Rotating the deck around while in a foot-jam position with neither foot on the deck.

X

X-Up  INTERMEDIATE–ADVANCED — In mid-air, crossing the arms to twist the bars 180 degrees without releasing, then uncrossing them to straighten up before landing.

X-Ride  ADVANCED — Riding with the bars turned toward the deck while the arms are crossed in an X shape without releasing.

Y & Z

Just like with V, there are currently no recognized scooter tricks that begin with Y or Z. If this ever changes, we will make sure to add them first.

Extra: spins categorised by degrees

Not all tricks align with the alphabet—many scooter spins are identified by the degrees of rotation they involve.

180  BEGINNER — A half rotation, commonly incorporated into air tricks or used when transitioning to or from fakie.

360  INTERMEDIATE — A complete rotation — often referred to simply as a 'three'.

540  ADVANCED — One and a half rotations — frequently called a 'five'.

720  EXPERT — Two complete rotations — typically called a 'seven'.

900  EXPERT — Two and a half complete rotations.

1080  EXPERT — Three complete rotations — reserved for the most advanced riders.


And there it is. The A-Z of stunt scooter tricks. How many of these can you perform? Which one are you planning to master next? Can you think of any tricks that were not included? Remember, for all your scooter needs, SkateHut is ready to assist. Don't forget to explore our fantastic selection pro scooter and scooter parts for street and park riders.